Monday, January 11, 2010

Term 1 Week 2

During this weeks lesson we were introduced to the program Autodesk 3ds max 2009, which we learnt how to create a table that was constructed by numerous standard primitives, e.g shapes such as spheres, cylinders and rectangles to finally create your own make shift table and numerous other objects on it. After learning the standard protocals and beginner skills for this program we then learnt how to modify a certain object such as adding hair or texture to an object, in conjunction to this we finally learnt how to link to objects together to then form a arm socket which then moves the arm and any other parts connected to it.

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